![]() ![]() The universe that The Outer Worlds takes place in is bleak. As I sidled up to examine it, its description told me that I had taught the deserters something important about their dream of a life without corporations: to never dream. ![]() I was satisfied with this for a short while, but when I got back to my ship, I saw that I’d received a bit of memorabilia from my adventure: a town sign. I managed to find an in-between option, which disbanded the outpost of deserters but also allowed for deep reforms in the town. The choice I would make would destroy one of these two communities permanently. I still don’t know if I did the right thing. Despite how much I hated Tobson, he was right that the people working for him suffered because of the workers that had abandoned the town to form their own community. On the other side was the corporate-owned town they left, led by Reed Tobson, an idiot that didn’t seem to realize that asking his workers to only eat canned fish (for protein!) led to the population being ravaged by plagues. I admired their leader, Adelaide, for the passion that she had for her people. Their outpost was something like a worker’s paradise-they were well fed and mostly happy, surviving by relying on each other. ![]() On one side was a community of outsiders frustrated by corporate control. The very first quest in The Outer Worlds, Obsidian’s highly anticipated first-person RPG out October 25, asked me to make what felt like an impossible choice. ![]()
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